Comments created using the C hotkey do not respect colour or location on graph re-open

UE - Anim - Rigging - Control Rig - Jan 23, 2024

This issue seems to only occur when using the hotkey to create comments.  Using the r-click menu seems to work as expected. ...

Branch node outputs cannot be wired to already connected Execute pins on downstream nodes

UE - Anim - Rigging - Control Rig - Jan 23, 2024

When attempting to connect the output of a branch node to a downstream node that is already connected to one of the other outputs of the branch, users see a 'cycles are not allowed' message preventi ...

Changes in Inner functions not reflecting in the execution

UE - Anim - Rigging - Control Rig - Jan 17, 2024

Animation viewports can cause debug print messages to be purged

UE - Anim - Rigging - Control Rig - Jan 11, 2024

A change was made a while back so that control rig debug print messages would be displayed in the animation editor preview windows.  This is done via calling UEngine::DrawOnscreenDebugMessages from ...

Newly added local variable types are not consistent with prior variable type

UE - Anim - Rigging - Control Rig - Nov 27, 2023

It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable ty ...

Creating a control rig via FControlRigBlueprintActions::CreateNewControlRigAsset crashes

UE - Anim - Rigging - Control Rig - Nov 10, 2023

FControlRigBlueprintActions::CreateNewControlRigAsset is crashing in ResolveObjectHandleNoRead.  Looking at the control rig in UControlRigBlueprint::Serialize, it's marked as pendingkill but I'm uns ...

Control Rig Function Access Specifier Combo box not closing after selection

UE - Anim - Rigging - Control Rig - Oct 25, 2023

From a UDN Customer. When switching a control rig's access specifier from public to private and vice versa, the options of the combo box does not hide after the selection, it stays open until you p ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Control rig functions can't be accessed from other control rigs after save on compile

UE - Anim - Rigging - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

Can't copy/paste transform variable default values in the details panel

UE - Anim - Rigging - Control Rig - Sep 22, 2023

We can't copy/paste on default values of transform variables in the details panel.  Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint ...