Control Rig Function Access Specifier Combo box not closing after selection

UE - Anim - Rigging - Control Rig - Oct 25, 2023

From a UDN Customer. When switching a control rig's access specifier from public to private and vice versa, the options of the combo box does not hide after the selection, it stays open until you p ...

Control Rig function nodes cannot have their color changed in 5.3

UE - Anim - Rigging - Control Rig - Oct 5, 2023

Control rig functions can't be accessed from other control rigs after save on compile

UE - Anim - Rigging - Control Rig - Sep 25, 2023

It looks like there is an issue with control rig functions and the save on compile option.  When a control rig is saved via this setting, public functions within the control rig can't be referenced ...

Can't copy/paste transform variable default values in the details panel

UE - Anim - Rigging - Control Rig - Sep 22, 2023

We can't copy/paste on default values of transform variables in the details panel.  Other variable types work as expected and transform types can have copy/paste applied like this in other blueprint ...

Compiling Control Rig can break rig behavior in Sequencer

UE - Anim - Rigging - Control Rig - Aug 14, 2023

When working with a Control Rig in Sequencer, compiling the Control Rig used by an actor will cause the rig to no longer drive movement for the actor's skeletal mesh. Licensee provided sample proje ...

Edits made to Control Rig Curve Nodes in the Details panel of the blueprint editor are not saved back to original Node

UE - Anim - Rigging - Control Rig - Aug 9, 2023

Reported by licensee in [Link Removed] Changes made to the Curve node in a Control Rig Blueprint aren't saved back to the original node when the changes are made in the Details panel of the bluepri ...

Unable to import animation data from fbx with bone names starting with a number

UE - Anim - Rigging - Control Rig - Jul 31, 2023

When importing animations with numeric names from fbx in UE5.2 or later, the AnimationSequence asset is created but the animation data is not imported. The workaround is to not prefix bones with num ...

Result pin of Cast Node of ControlRig can not break

UE - Anim - Rigging - Control Rig - Jul 26, 2023

In UE5.1, the Result pin of the ControlRig cast node could be broken, but it cannot be broken from UE5.2. ...

URigVMBlueprint::CompileLog can spam the editor log when verbosity is set to Log

UE - Anim - Rigging - Control Rig - Jul 21, 2023

It seems that URigVMBlueprint::CompileLog is spamming the log whenever a call to BP_SCOPED_COMPILER_EVENT_STAT, including for blueprints that are unrelated to control rig.  The log messages are only ...

Full Body IK does not work properly when root bone has large scale

UE - Anim - Rigging - Control Rig - Jul 20, 2023

FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...