Exporting and Importing Alembic File from Maya to Unreal Adds Extra Frame to Animation

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2018

When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...

Face Normals are Locked to the Direction They Face on Import with Alembic

UE - Editor - Content Pipeline - Import and Export - Jan 5, 2018

Normals do not stay with the face of the asset that has been imported using Alembic whle animating -use import settings for documentation and check Recompute Normals and Force One Smoothing Group P ...

Monitor Directories does not auto import or re-import from network locations

UE - Editor - Content Pipeline - Import and Export - Nov 15, 2017

Monitor Directories feature in the editor preferences does not auto import or re-import from network locations. There is no issue if the location of the folder is local. This issue does not appear t ...

Importing FBX creates new materials when using the search materials import setting

UE - Editor - Content Pipeline - Import and Export - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

When importing multiple meshes at once and change the Uniform Scale meshes import at different sizes

UE - Editor - Content Pipeline - Import and Export - Sep 21, 2017

When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...

[CrashReport] UE4Editor_CoreUObject!FUObjectArray::AllocateSerialNumber() [uobjectarray.cpp:307]

UE - Editor - Content Pipeline - Import and Export - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 304 int32 FUObjectArray::AllocateSerialNumber(in ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

UE - Editor - Content Pipeline - Import and Export - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...

EXR format image files appear dark in texture editor with HDRCompressed setting

UE - Editor - Content Pipeline - Import and Export - Aug 30, 2017

Imported textures in exr image file formats preview darker in HDRCompressed versus HDR in the texture editor. [Link Removed] [Link Removed] They seem to look the same in a simple material using l ...

PSD imported texture has white for texels with 0 alpha, resulting in bilinear interpolation artifacts

UE - Editor - Content Pipeline - Import and Export - Aug 14, 2017

Texture viewed in texture viewer has white fringes [Link Removed] This appears to be caused by transparent texels having white stored for their color, which causes artifacts with bilinear interpol ...

Drag and Drop Import option allows folders with space in name

UE - Editor - Content Pipeline - Import and Export - Jul 7, 2017

By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...