TextBlock kerning does not match the screen resolution scale.

UE - Editor - UI Systems - Slate - Dec 15, 2021

The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...

The drawing order of widgets becomes wrong when GlobalInvalidation is enabled,

UE - Editor - UI Systems - Slate - Nov 26, 2021

When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is pr ...

Detaching part of the Visual Logger window and then closing the Visual Logger tab causes a crash

UE - Editor - UI Systems - Slate - Nov 18, 2021

It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...

ListView does not update properly when game is paused

UE - Editor - UI Systems - Slate - Oct 12, 2021

The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...

iOS: Holding Backspace Does Not Delete Multiple Characters on UMG Text

UE - Editor - UI Systems - Slate - Aug 24, 2021

The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...

[CrashReport] TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,EActiveTimerReturnType ,FDefaultDelegateUserPolicy

UE - Editor - UI Systems - Slate - Jul 26, 2021

Generated from CrashReporter likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA ...

Gameplay Tag Query - Assert when changing root expression while tag picker is open

UE - Editor - UI Systems - Slate - Jun 17, 2021

Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open.  ...

Mouse collision is offset when fullscreen at non-regular resolutions

UE - Editor - UI Systems - Slate - Jun 10, 2021

The source of the issue is differences between viewport resolution and screen resolution. Cursor position is reported w.r.t. screen space, but we need to map that value to the viewport to correctly ...

Menus flash when being opened with application scale adjusted

UE - Editor - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

Retainer box widget causes progress bars to render incorrectly

UE - Editor - UI Systems - Slate - Apr 14, 2021

Retainer boxes are currently causing progress bars to render incorrectly. This looks to be related to [Link Removed] which is fallout from the changes to retainer widget transform calculation introd ...