UAT searches wrong root folder for include paths specified in .Build.cs

UE - Foundation - Cpp Tools - Automation Tool - Jun 21, 2018

When running the BuildPlugin command on a plugin in 4.20 preview 3, UAT is not detecting the correct root folder for the relative include paths specified in a module's .Build.cs. Expected: UAT is a ...

Disabling the Paper 2D plugin causes a packaged project to not open

UE - Foundation - Cpp Tools - Automation Tool - Jun 19, 2017

When working in a project that is in 4.16, disabling the Paper2D plugin causes a packaged version of the project to not open. This issue is different from previous versions as disabling the plugin i ...

Subsequent packaging attempts fail when packaging with Chunks, Nativization, Full Rebuild and For Distribution enabled

UE - Foundation - Cpp Tools - Automation Tool - May 4, 2017

Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...

UAT: help text for -RunTimeoutSeconds is misleading

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

It's unclear what/who is waiting and what is supposed to happen when the timeout triggers. Also, this is only implemented on Android. ...

UAT: -map is overloaded in BuildCookRun

UE - Foundation - Cpp Tools - Automation Tool - Mar 9, 2017

-map is consumed by both cook and run for different things, which is confusing and means the help information is misleading ...

Text Render component does not render correctly when packaged out from a code project

UE - Foundation - Cpp Tools - Automation Tool - Dec 16, 2015

If a user packages a code project with text render components the render components will show up as hollow rectangles. ...

Staging DLC is reportedly broken

UE - Foundation - Cpp Tools - Automation Tool - Dec 16, 2015

According to a licensee, StageFiles() is called with ExcludeWildcard that contains a directory name ("Engine/*") and bRecursive=true when building DLC. This is not supported by Directory.GetFiles(). ...

Web browser widgets prevent projects from packaging

UE - Foundation - Cpp Tools - Automation Tool - Jul 29, 2015

When a project incorporates a web browser widget it will cause the project to fail during packaging and or launch on. The launch will fail and produce an error (provided below). ...