The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...
Enum pin dropdown obscures the icons of the enum == and != nodes. ...
This occurs in UE5/EA and in Release-5.0 ...
This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...
Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...
The ConstructObjectFromClass node no longer allows connections to the "Outer" input pin that are not of a type that's derived from the current Blueprint class (self). Previously, users could connec ...
Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins. upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...
This is a bug that can make it confusing for users (and internal devs) to make custom nodes related to enums. This is occuring because the PC_Enum type was added after the original PC_Byte but ...
When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata ...
A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...