Deprecated components can still be added via the Add Component button

UE - Gameplay - Blueprint Editor - Oct 19, 2021

The UDN has a possible fix for this issue in the Component Type Registry You can use the following as a test C++ class: #pragma once #include "CoreMinimal.h" #include "Components/ActorComp ...

Enum pin obscures icon on comparison operator nodes

UE - Gameplay - Blueprint Editor - Oct 18, 2021

Enum pin dropdown obscures the icons of the enum == and != nodes. ...

Copying a BP function with split pins creates all individual params of the struct, instead of making the parent struct

UE - Gameplay - Blueprint Editor - Oct 3, 2021

This occurs in UE5/EA and in Release-5.0 ...

REINST classes are available in the class reference drop down

UE - Gameplay - Blueprint Editor - Sep 28, 2021

This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...

Display Blueprint Added Components on subobjects with meta = (ShowInnerProperties)

UE - Gameplay - Blueprint Editor - Sep 28, 2021

Right now only native subobjects are displayed in the details panel with meta = (ShowInnerProperties) is set. Child Actor Components are an example of this, where if the child actor you have added h ...

Backcompat: ConstructObjectFromClass node no longer accepts "Outer" input types that are not also derived from self

UE - Gameplay - Blueprint Editor - Sep 15, 2021

The ConstructObjectFromClass node no longer allows connections to the "Outer" input pin that are not of a type that's derived from the current Blueprint class (self). Previously, users could connec ...

Splitting a struct pin on a function node does not display tool tips on resulting struct member pins

UE - Gameplay - Blueprint Editor - Sep 15, 2021

Splitting a struct pin on a function node does not display tooltips for the resulting struct member pins.  upd. Regression was checked on //UE4/Release-4.26 CL 15973114, issue wasn't reproduced. Re ...

Using PC_Enum instead of PC_Byte with CreatePin results in incorrect pin

UE - Gameplay - Blueprint Editor - Jul 23, 2021

This is a bug that can make it confusing for users (and internal devs) to make custom nodes related to enums.  This is occuring because the PC_Enum type was added after the original PC_Byte but  ...

Child blueprint classes do not inherit "ClassGroup" from their native parents

UE - Gameplay - Blueprint Editor - Jun 7, 2021

When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata  ...

Significant editor slowdowns when moving blueprinted actors while having a different complex blueprint open

UE - Gameplay - Blueprint Editor - Jun 7, 2021

A Blueprinted actor's construction script time can be affected by the complexity of an opened level Blueprint. ...