Parent blueprint not added to nativization array if only child saved

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Currently parent blueprints are added to the list of blueprints to nativize if their children are flagged to be nativized only if they are also individually saved. Ideally, we'd update the list of ...

Data only blueprints are not not nativized when flagged to do so

UE - Gameplay - Blueprint Runtime - Jan 25, 2017

Data only blueprints that are explicitly flagged for nativization do not nativize. (Makes sense that they don't when they're not explicitly told, but if someone goes out of the way to flag them to, ...

The Nativize Blueprint Assets option causes C++ collision components to ignore their extents set in a blueprint

UE - Gameplay - Blueprint Runtime - Jan 11, 2017

Using the Nativize Blueprint Assets option can cause the extents of a collision component defined in code and inherited by blueprints to use its default values in a packaged build instead of the ext ...

Project fails to package for Android if a blueprint has a variable that sets itself on construct

UE - Gameplay - Blueprint Runtime - Jan 5, 2017

Project fails to package for Android if a blueprint has a variable that sets itself on construct. ...

BP child not overriding parent's mesh in Nativized builds

UE - Gameplay - Blueprint Runtime - Jan 3, 2017

The mesh on the right is a child of the one on the left, in a non-nativized cooked build it's a sphere, but in a nativized one, it's a cube. Regression: Working: UE4/Main, 4.15 CL 3233043 Broken: U ...

Assertion when Blueprint Nativization Method is set to Exclusive and no Blueprints are selected

UE - Gameplay - Blueprint Runtime - Dec 23, 2016

Setting the Blueprint Nativization Method to Exclusive while there are no blueprints present in the project, or selected causes this assertion. I came across this bug attempting to verify another ...

Compile error packaging QAGame with nativization on Mac

UE - Gameplay - Blueprint Runtime - Dec 13, 2016

QAGame is failing to compile with Blueprint Nativization turned on ...

Nativized Packaging Fails When Delegates Have Same Output Parameters

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Attempting to package a project using Nativize Blueprint Assets that contains delegates that have the same output parameters (such as binding an event to the OnCanvasRenderTargetUpdate event as show ...

Assets containing TSet or TMaps fail to Nativize

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Multiple compile failures while attempting to nativize the QABP_Containers asset in QAGame. Errors:[2016.12.12-15.20.04:831][486]UATHelper: Packaging (Windows (64-bit)): xgConsole: QABP_Containers_ ...

Project fails to package with const BluperintFunctionLibrary function and Nativize Blueprints set

UE - Gameplay - Blueprint Runtime - Dec 8, 2016

If a blueprint function library has a function that is const, the project will fail to compile if Nativize blueprint is set to true. ...