Linux: SIGTERM handler can deadlock

UE - Platform - Linux - Sep 30, 2016

Handling SIGTERM can deadlock because RequestExit() can log stuff. If we happen to be in the malloc at that time of receiving the signal this is going to deadlock the process. In general, we should ...

Opening a widget blueprint on Linux causes editor to crash

UE - Platform - Linux - Aug 25, 2016

The editor crashes when attempting to open a widget blueprint. ...

The packaged folder for a Linux project is more than twice the size of a windows folder

UE - Platform - Linux - Aug 22, 2016

LinuxNoEditor folder from a packaged Linux game is more than double the size of a packaged Windows project folder (WindowsNoEditor). Results from packaging an empty Third Person Project Windows (6 ...

SlateDialogs does not block user from setting a folder as the uproject in UFE

UE - Platform - Linux - Aug 20, 2016

Users are able to set a folder as the project using SlateDialogs in Unreal Frontend on the Linux machine. ...

On Linux, Planar Reflection shows improper reflection when using OpenGL4

UE - Platform - Linux - Aug 16, 2016

Running a project with OpenGL4 command causes planar reflections to improperly reflect what is placed below the planar reflection. This is inconsistent with how planar reflections behave on Windows ...

Linux: crashes during crash handling

UE - Platform - Linux - Aug 9, 2016

It has been observed that crash handler can now corrupt memory during __cxa_demangle (from libc++). Repro steps listed here are just one of possible ways to trigger it, very similar crashes have bee ...

Linux packaged shell script executable has default icon

UE - Platform - Linux - Aug 5, 2016

The shell script file that is created in the root LinuxNoEditor folder has the default text file icon when packaging a project for Linux. This is inconsistent from Windows and Mac where the package ...

Rich text formatting is disabled on Linux

UE - Platform - Linux - Aug 1, 2016

Rich text does not display on Linux. A Warning: Rich text formatting is disabled message appears where rich text would normally be displayed. I do not see this issue on Windows. REGRESSION: Yes Wo ...

When using multiple workspaces on Linux, auto save forces UE4 workspace to be active

UE - Platform - Linux - Jul 22, 2016

When working with multiple workspaces and having any other workspace in focus, the workspace with the editor will be forced into focus after an auto save occurs. ...

Shader Model 5 and Tessellation causes unintended effects on Linux

UE - Platform - Linux - Jul 6, 2016

Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows ex: 1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tesse ...