This is a regression from release 4.21.2 Motion controller meshes are present in the level, they just aren't tracking alongside the motion controls. Motion controls still function as intended othe ...
Resolution appears incorrect when using Windows Mixed reality Simulator. It appears to only take up around 1/4 the available screen space. ...
Editor crash when PIEing without ML SDK installed on machine. This did not occur at the same CL on a P4 build. This did not occur on a machine with the ML SDK installed. Does not occur in //UE4/Re ...
This may be related to [Link Removed] This machine has not been setup for Magic Leap nor other VR HMDs This occurs in Main @CL 4827582 - not a regression QAGame still launches. ...
Ambient Occlusion appears to render differently in each eye when using the oculus rift. This give the user a cross eyed feeling ...
When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...
https://udn.unrealengine.com/questions/476212/race-condition-in-lateupdatemanager.html In short, the trick storing a pointer to the packed index of the primitive does not work as it is simply a p ...
We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...
Editor crashes when entering VR Edit Mode with WMR HMD ...
The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...