Paper2D sprites render only in left eye with Instanced Stereo enabled. Also confirmed in Main CL 4329255 ...
Using "GetCurrentFrame" crashes app. "The crash is due to the default constructor of FAppleARKitFrame being called by the above mentioned blueprint function. That constructor fails to initialize fi ...
Stereo layers persist in the HMD after VR Preview is closed. This persists through opening other maps and using VR Preview in those maps. StreamChangelistOccurs?//UE4/Main4305553Yes//UE4/Main429899 ...
GamepadSpecialLeft and GamepadSpecialRight inputs are swapped on Touch Controllers. Inputs are working as intended on an Xbox controller. Problem may have been introduced by Oculus, I created a 4. ...
No user comments on crash group ...
After ~30 minutes, a scene with 3D UMG widgets will hiccup, briefly showing the steamVR background Attached Example project from User VRDropedFrame (4.19) + Example project I created AJ_VRWidgetPe ...
https://forums.unrealengine.com/development-discussion/vr-ar-development/1494917-ue-4-20p4-arcore-image-database-cannot-build/page2 Bo Pang from Google writes: "I think there are two issues here: 1 ...
Gear VR Touchpad input no longer functioning in 4.20 Noticed this appearing in 4.20 logs from device (did not appear in 4.19 logs): LogOcInput: Get touchpad main with data 0.000000 0.000000 Also t ...
4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...