Google VR causes app to close on splash screen for shipping builds on iOS

UE - Platform - XR - Feb 23, 2017

[NickW] This is because the app needs permissions for the camera in the plist when deploying on iOS. ------------------ Google VR appears to crash on a shipping build when installing onto an iOS d ...

Inconsistent rendering between left and right eye when r.SeparateTranslucencyScreenPercentage is less than 100

UE - Platform - XR - Feb 21, 2017

Rendering appears to be inconsistent between the left and right eye of the oculus when setting r.SeparateTranslucencyScreenPercentage to a number below 100 (99 in this example) ...

Orientation is wrong for client in networked HMD game when UseControllerRotationRoll is true

UE - Platform - XR - Feb 20, 2017

A networked VR (HMD) game will result in an undesirable rotation for the pawn on startup for a network client, and the issue is dependent on timing. ...

[daydream] Black screen with FirstPersonTemplate and 4.15P4

UE - Platform - XR - Feb 17, 2017

https://answers.unrealengine.com/questions/561763/daydream-black-screen-with-firstpersontemplate-and.html Any msaa setting except none results in a black 3d scene on daydream. ...

Enabling OSVR Plugin gives windows error message when opening the project

UE - Platform - XR - Feb 16, 2017

I was looking through our plugins, and found after I had enabled a few I was getting this message when the editor about 70% through initializing. Working my way backwards, identified it was the OS ...

Integrate fix for improper failure case for allocation of RenderTargets in Oculus

UE - Platform - XR - Feb 6, 2017

CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...

Need to enable GearVR on Win64 platforms

UE - Platform - XR - Feb 4, 2017

VR Notification events do not appear to fire

UE - Platform - XR - Feb 2, 2017

VR Notification events do not appear to fire. In the given test using HMD Put On Head Delegate the event does not appear to fire off when the user puts on the headset. This appears to happen with al ...

Local player's Motion Controller input appears to control remote client's Motion Controller Components on listen server

UE - Platform - XR - Jan 30, 2017

By default, the local motion controller would move remote player's motion controllers as well. Add the following to the beginning of the tick function in the MotionControllerPawn blueprint makes it ...

Crash occurs on iOS app with Google VR enabled when selecting Switch

UE - Platform - XR - Jan 27, 2017

Found this while updating [Link Removed]. When selecting SWITCH or selecting the Gear icon and selecting Switch viewer: Default Cardboard, the app crashes. ...