SetAngularPositionDrive and SetAngularVelocityDrive in ConstraintDrives.cpp have unused parameters

UE - Simulation - Physics - Sep 6, 2016

In ConstraintDrives.cpp, SetAngularPositionDrive and SetAngularVelocityDrive do not use "InEnableTwistDrive" and instead assign "TwistDrive" to "InEnableSwingDrive". void FAngularDriveConstraint::S ...

Simulated actors collide with (but don't touch) kinematic actors.

UE - Simulation - Physics - Aug 30, 2016

Found this while working on [Link Removed] in the Dev-Physics-Upgrade branch (from 3.3 to 3.4). ...

Selecting an object while simulating will stop the objects physics

UE - Simulation - Physics - Aug 28, 2016

Selecting an object that is simulating physics while the simulating will cause that object to stop simulating physics. Moving the object with the widget and releasing will cause the physics to begi ...

Crash playing in viewport with a character that has a Wheel Class

UE - Simulation - Physics - Aug 27, 2016

Crash occurs when playing in editor with a character that has a Simple Wheeled Vehicle Movement Component, with a Wheel Class assigned to it. This crash seems to only occur if Don't Create Shape is ...

Fix center of mass calculations with welding.

UE - Simulation - Physics - Aug 25, 2016

Welding components uses precomputed weights for to determine center of mass for the actor. This can cause problems when users want to specify custom weights for certain components. ...

MassInKg override resets to 0

UE - Simulation - Physics - Aug 23, 2016

In the details for a Static Mesh Actor, MassInKg resets to 0 when the user tries to set it to something else. I couldn't reproduce this issue in 4.13. ...

Editor Crashes When Reparenting a Trigger Sphere to a Trigger Capsule

UE - Simulation - Physics - Aug 15, 2016

Reparenting a blueprint derived from Trigger Sphere to Trigger Capsule will cause the editor to crash. This is a regression. This did not occur in 4.11.2. Source Context: 163 164 ...

Using LOD for Per-Poly collision doesn't work

UE - Simulation - Physics - Aug 11, 2016

When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...

User cannot undo adding/removing a constraint from a constraint profile

UE - Simulation - Physics - Aug 10, 2016

User can not undo the adding of a constraint to a constraint profile. You can undo to the point the creation of the profile ...

After creating a constraint profile if the constraint types are switched they will not be saved.

UE - Simulation - Physics - Aug 5, 2016

If you convert the constraints when you have a profile active and then switch to a new profile and back again the converted constraints will revert back to whatever they were when the profile was cr ...