Particle light module doesn't work if forward rendering is enabled

UE - Graphics Features - Dec 13, 2016

There's a UDN link below, the second images in the thread shows this problem. It should be noted that the light module will cast light in forward rendering if "High Quality Lights" is checked in the ...

Cascade editor Background color pick doesn't work when forward shading enabled

UE - Graphics Features - Dec 13, 2016

Multiple UDN issues reported 当我们4.14版本中尝试改变cascade编辑器的背景颜色时,Viewport没有变化,请问还有其他配置吗,谢谢 升级4.14后出现的粒子特效方面的问题 Color Picker not work when forward shading enabled cascade-particle-editor-background-co ...

Mouse capture gets caught by default created PlayerController

UE - Editor - UI Systems - Slate - Dec 12, 2016

In PIE games, it looks like this may be caused by the window immediately taking control of the mouse and setting up focus. In networked games, clients call ULocalPlayer::SpawnPlayActor which will c ...

On a Mac, Cannot Delete Folder Containing Sub Folders from Content Browser

UE - Platform - Apple - Dec 12, 2016

In the Content Browser, deleting folders within folders on a Mac will result in new folders being generated containing the deleted folders when the Editor is reopened. This is similar to the issue ...

SpeedTree Billboards rendering with Incorrect Material

Tools - Dec 12, 2016

Material Billboards for SpeedTree assets are rendering with the incorrect material. This can occur to any pre-existing project, or a new project with imported SpeedTree content using both 3d LODs an ...

UMG textfield crash with using Metal

UE - Graphics Features - Dec 12, 2016

UMG textfield crash with using Metal after switching screens and spamming a UMG text field. User provided an example video for reference. Link: [Link Removed] ...

Modifying a Static Mesh's "Y" Collision Rotation also modifies "X" and "Z" Rotation

UE - Gameplay - Dec 12, 2016

If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed. The values will move +/- 1 point from their value prior to modifying the Y value. This ...

Forward Shading: Scene Capture 2D crash when assigning a RGB Capture Source

UE - Graphics Features - Dec 12, 2016

When using Forward Shading for the project, if you assign a source target to a SceneCapture2D and use either BaseColor in RGB or Normal in RGB the editor will crash. Tested with: Broken: 4.14.1 B ...

Projectiles no longer collide with cube static mesh in QA-Promotion

UE - Gameplay - Dec 12, 2016

The projectiles in QAGame are no longer colliding with the static mesh in the QA-Promotion map. ...

Render Target "Auto Generate Mips" Does Not Work As Expected

UE - Graphics Features - Dec 12, 2016

The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...