Standalone window played from editor hits assert Index >= 0 in UObjectArray

UE - Gameplay - Blueprint - Sep 23, 2016

Standalone window in editor will hit assert in a bit of time. Issue doesn't happen is playing standalone via Visual Studio. ...

Regression: Undo Transform not reflected in Blueprint Viewport

UE - Gameplay - Blueprint - Sep 23, 2016

During workflow I came across this bug when I was trying to move multiple items around in the blueprint to create a structure. The weird part is that even though it doesn't reflect the movement in t ...

Fullscreen Not Functioning when Windows Task Bar is Docked Vertically on the Left

Tools - Sep 23, 2016

If the Windows Taskbar is docked on the right side of the screen, when Playing in Editor (Standalone Mode) game AND/OR a final packaged game, entering fullscreen results in the game window opening t ...

Directional Stationary lighting does not shadow properly in 4.13

UE - Platform - Mobile - Sep 23, 2016

This is in response to the reported bug from UDN, here: https://udn.unrealengine.com/questions/313095/in-the-shadowdirectional-light-always-light-skelet.html ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

Packaging a plugin from Plugins Editor UI wipes the target folder before packaging

UE - Foundation - Cpp Tools - Plugin System - Sep 23, 2016

"Package Plugin" from Plugin Editor UI will wipe the target folder’s contents first then populate it with plugin files. User was expecting “Package Project” like behavior: Create a new folder in th ...

Texture issues with movie player active on Android

UE - Platform - Mobile - Sep 23, 2016

The media player isn't restoring the filtering mode after copying the movie source texture to the destination render target. This causes the cached state to be wrong, causing the incorrect filterin ...

HTML5 - View is incorrectly drawn

UE - Platform - Mobile - Sep 23, 2016

The view in a packaged HTML build will not draw the game view as the entire view space, neither in custom sized window nor fullscreen. ...

ComponentVelocity is not set for attached objects moved by Sequencer

UE - Anim - Sequencer - Sep 22, 2016

A licensee has reported that actors moved by sequencer will not update their ComponentVelocity. This is inconsistent with Matinee, where we update ComponentVelocity in UInterpTrackMove::UpdateTrack. ...

UserWidget Struct members cannot be cleared when set from a parent widget

UE - Editor - UI Systems - Sep 22, 2016

Struct members belonging to a UserWidget can be set from a parent widget, but they cannot be cleared. Upon compiling, the member will be set back to it's previous value. ...