This crash only seems to be occurring in a packaged game, and it has not been able to be reproduced in a clean project following the steps that the user provided. ...
Crash selecting PIE after saving a blueprint exposed and used in sequencer. Found this when looking into https://jira.ol.epicgames.net/browse/UE-31266 ...
This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...
Packaging for iOS fails in Binary builds if the Google VR plugins are enabled. This does not occur in source builds. ...
A crash occurs when deleting a Concatenator node while a Sound Cue is playing. Link to Crashreport [Link Removed] ...
Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...
Editor crashes when utilizing the Landscape Grass Output node within a Material, and then attempting to move the landscape with the material applied. I narrowed this down to being directly related ...
Frequency: 5/5 Procedural Foliage created via the Blueprint method only reflects parameter changes on resimulation if the parameter in the Blueprint has been modified then compiled. After that, you ...
A minor graphical glitch can be seen between the Event Begin Play and the Print string function when undoing and redoing the creation of a Set String Note This also occurs when doing an undo and r ...
If a project is packaged with Nativize Blueprints enabled, blueprint event graph information does not run. ...