Text bindings appear to no longer update when placed in a switcher widget and that widget is then placed in another widget

UE - Editor - UI Systems - Apr 14, 2016

Text bindings appear to no longer update when placed in a switcher widget and that widget is then placed in another widget ...

Bugs with Material Instances and Landscape Grass

UE - World Creation - Worldbuilding Tools - Foliage - Apr 14, 2016

Need to fix the Bug: Parameters that linked to LandscapeGrassOutput in master material instance do not updates automaticaly in viewport. After parameters change you are have to modify any of your us ...

Updates to Static Mesh Sockets do not appear in BPs until recompiled

Tools - Apr 13, 2016

Static mesh socket updates do not appear in BPs unless you recompile ...

UE4.11.1 Crashes After loading the Substance Plugin

UE - Foundation - Core - Apr 13, 2016

Regression: UE4.11.1 Crashes After loading the Substance Plugin. This did not Occur in previous versions of the Engine. Reported on Macs and PCs Full Error Message: Fatal error: [Link Removed] [Lin ...

FullScreen command no longer appears functioning when the oculus home is running

UE - Platform - XR - Apr 13, 2016

FullScreen command no longer appears functioning when the oculus home is running ...

Adding a variable named "Class" causes Get Class Defaults node to appear to select input pin when dragging off output pin

UE - Gameplay - Blueprint - Apr 13, 2016

If a class variable is given the name "Class", creating a Get Class Defaults node and setting Screenshot provided by user in AH post ...

On mouse up appears to be captured when hovering over a widget

UE - Editor - UI Systems - Apr 13, 2016

Widget appears to take focus on mouse up and this appears to have functioned differently in earlier versions ...

Foliage's Dither Transition Considering FOV

UE - Graphics Features - Apr 13, 2016

It seems that Foliage's dither transition doesn't consider FOV. [Image Removed] If you edit editor's FOV, you could see Foliage's dither transition doesn't happen.[Image Removed] ...

The camera position on the Z axis is almost at ground level in VR preview

UE - Platform - XR - Apr 12, 2016

The camera position on the Z axis is almost at ground level in VR preview for the first person template. ...