GPU-ARM Mali 400 series phones will render an Opaque Unlit Material as black

UE - Platform - Mobile - Feb 12, 2016

ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color. This is a *regression* from 4.10.2.Devices where Issue OccursDevice NameBrandBug Description ...

Saving map with landscape creates texture asset in content browser

UE - LD & Modeling - Terrain - Landscape - Feb 12, 2016

Saving map with landscape creates texture asset in content browser. ...

Paper2D sprite reimport changes socket position if sprite sheet changes size

UE - Gameplay - Paper2D - Feb 12, 2016

Reimporting a sprite sheet that had sockets placed on some of the individual frames will result in the sockets moving if the sprite sheet's dimensions have changed since the previous import. This wo ...

An Actor Reference will reset to a None when referencing a ChildActor

UE - Gameplay - Feb 11, 2016

A blueprint with an Actor Reference will reset to a None value on compile or stopping PIE User Description: We have come across a bug with the editor regarding setting direct references to child a ...

Debug symbols are required for the Shipping packaging configuration

Tools - Feb 11, 2016

If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping. ...

Get World Delta Seconds Not Pausing When Hitting a Breakpoint

UE - Gameplay - Blueprint - Feb 11, 2016

When debugging a blueprint using breakpoints, if you click the Resume button while you have Get World Delta Seconds running on tick, it will always return a maximum clamped value of .4 seconds (or l ...

Reparenting Blueprint causes unmodifiable event dispatchers

UE - Gameplay - Blueprint - Feb 11, 2016

Reparenting a blueprint to another blueprint that contains an event dispatcher with the same name as an event dispatcher in the parented blueprint shows warnings in the child blueprint and prevents ...

TRACKS: Icons occluded when track/actor name is longer than the panel

UE - Anim - Sequencer - Feb 11, 2016

Icons are being occluded when you shrink the actor panel in Sequencer. The expected behavior from the rest of the editor is to prioritize the functional UI elements [Image Removed] ...

ClientRPC function can be called prior to BeginPlay being called.

UE - Networking - Feb 11, 2016

When creating a new actor at run-time through code, it's possible for RPC function to be called before the new actor's BeginPlay is called. ...

DOF effect set with negative near transition region causes Massive FPS loss moving into Focal Region

UE - Graphics Features - Feb 11, 2016

With a Bokeh DOF setup that essentially places the Near Transition Region into a Negative Space (or non-existence) the FPS drops dramatically from out of focus region to in focus region. In Focal R ...