Ribbon issue with local space and source rotation.

UE - Graphics Features - Oct 28, 2015

Issue is detailed in the UDN linked. Investigate and fix. ...

Ribbon Type Particles will not follow Local Space Particles when assigned as Source

UE - Graphics Features - Oct 28, 2015

When set to use another Emitter's Particles as Source, Ribbon Particles ignore movement of particles in the world if they (the source particles) are set to local space. [Image Removed] ...

Specifying a custom UMovementComponent class via SetDefaultSubobjectClass() does not seem to serialize default value edits correctly on the CDO.

UE - Foundation - Core - Oct 28, 2015

Possibly some sort of issue related to SetDefaultSubobjectClass() rather than UMovementComponent specifically. I was able to reproduce in 4.10 release branch and in //UE4/Main with the test project ...

GameMode::AddInactivePlayer memory leak

UE - Gameplay - Oct 28, 2015

AddInactivePlayer does a couple .RemoveAt() calls, should probably destroy the actors when that happens as well. ...

PlayerController leak if GameMode::FindPlayerStart returns nullptr

UE - Gameplay - Oct 28, 2015

In short, if FindPlayerStart returns null (e.g. via a licensee override), UWorld::SpawnPlayActor() will fail and return null even though it actually created a PlayerController successfully. ...

character movement velocity negatively affected by framerate

UE - Gameplay - Oct 28, 2015

Lower framerates directly affect the velocity of a character's movement if that velocity is provided by another source. ...

Documentation link for matinee is sending users to a 404 page

Tools - Oct 28, 2015

Forum user found an issue where if they select the documentation link for "", then they are brought to a 404 page instead of the correct documentation page. The url that it is linking to is: https: ...

Memory usage spike during PIE doesn't reduce after play session

UE - Foundation - Core - Oct 28, 2015

When opening the editor the memory usage jumps during PIE. After exiting PIE the memory use does not go back down. ...

Possible memory leak in FVertexFactoryData's ClothVertexFactories

UE - Simulation - Physics - Character - Oct 28, 2015

Developer implemented their own marker system with callstack data in their own custom version of malloc/realloc/free, and they reported that there might be a memory leak in the ClothVertexFactories ...

Make AGameMode::FindInactivePlayer and related functionality easier to overload

UE - Networking - Oct 27, 2015

Investigate implementing the suggestions in the post at the additional info URL. The user ran into multiple issues trying to customize the behavior of inactive players rejoining. ...