Cannot Create a New Project if Windows Username Contains a Special Character

Tools - Oct 26, 2015

If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...

Log files missing exact error message and full stack trace after crash

UE - Foundation - Core - Oct 26, 2015

When compared to the information provided by the Crash Report window, the log files are not as detailed about what caused the crash. ...

Can choose a Child Actor for an Actor property

Tools - Oct 26, 2015

Actors that are created via a child actor component should not be selectable as entries for an actor property. ...

First person hud does not show up when cast to it unless it has been opened (MAC)

UE - Gameplay - Blueprint - Oct 26, 2015

If the user tries to cast to the First person HUD before the blueprint has ever been opened it will not show up on the list. ...

SceneCaptureCube::PostActorCreated() fails compile

UE - Gameplay - Oct 26, 2015

SceneCaptureCube::PostActorCreated() is not set with "ENGINE_API" and causes compile errors when trying to use a class that inherits from SceneCaptureCube. ...

Using USceneCaptureComponentCube::UpdateContent() is not exposed and fails to compile

UE - Gameplay - Oct 26, 2015

Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateConten ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

Using Fixed Frame Rate Increases the Speed of Auto Save

UE - Foundation - Core - Oct 26, 2015

Using a lower fixed frame rate (i.e. 20fps) causes the auto save timer (when set to the default of 10) to count down in 3 seconds. Found in 4.10 Preview 2 CL 2733139. Reproduced in 4.9.2 binary an ...

A REINST error occurs in widgets reference one another

UE - Editor - UI Systems - Oct 23, 2015

If the user has two widgets (widgetA and WidgetB) and they use widgetB inside of WidgetA via the user created section and then they alter widgetB the reference to WidgetB will show a REINST Error. ...

Widgets remaining in memory after they are removed from viewport

UE - Editor - UI Systems - Oct 23, 2015

Widgets appear to be remaining in memory even after they have been removed from viewport. A user can use Get all widgets of class to search for a widget (with Top level only set to false) and it wil ...