Setting Automatically checkout on Asset Modification in the editor does not check out files

Tools - Nov 20, 2015

When the checkbox for Automatically checkout on Asset Modification is set to true in the editor, updating files (blueprints, materials, etc) does not check them out automatically. REGRESSION Worki ...

The Height of a Jump When Holding the Jump Button is Dependent on Framerate

UE - Gameplay - Player Movement - Nov 20, 2015

Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...

Attached Project Crashes on PIE and when Compiling or Attempting to Delete Third Person Character BP

UE - Gameplay - Blueprint - Nov 20, 2015

In the attached project, there are crashes that occur in a few instances. When you open the Third Person Character BP, compiling or attempting to delete it will cause the editor to crash. Also, atte ...

Calling LoadAssetDataFromPath with default save path crashes the editor

UE - Foundation - Core - Nov 20, 2015

Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...

Rendering Movie from Matinee freezes Instance of Editor

UE - Anim - Sequencer - Nov 19, 2015

It looks like the Output Folder definition in the Render Movie option of Matinee is causing an issue when trying to capture Movie, if changed to a shorter file path (Desktop as opposed to Users[User ...

Using the Clean command in XCode prevents the editor from opening

UE - Platform - Apple - Nov 18, 2015

In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...

Android streaming audio repeats at start if start time is 0.0

UE - Platform - Mobile - Nov 18, 2015

An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...

Add ENGINE_API to DestructibleActor

UE - Simulation - Physics - Destruction - Nov 18, 2015

Crash on Mac when attempting to Join Sessions

UE - Platform - Apple - Nov 17, 2015

User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...

The origin appears to shift for 3D widgets when the anchors (in the widget blueprint) and the pivot (in the widget component) are changed

UE - Editor - UI Systems - Nov 17, 2015

If The user is using an anchor that is not the top left and then changes the pivot of a widget component the result is a 3D widget that has an offset origin making it very difficult to interact with ...