Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

Cannot softly vertex paint blend weights with a 4-node blend material

Tools - Jun 15, 2015

Video attached. If you make a 4 node blend material like so: [Image Removed] When you try to paint blend weights, the color you paint instantly jumps to the maximum value, and there's no way to p ...

Line trace fails to detect Destructible Mesh

UE - Simulation - Physics - Destruction - Jun 15, 2015

When using a line trace in the construction script so that objects can return a value destructible meshes will not return a hit. This does not affect use in game with PIE or Standalone game, but if ...

'Permanent' is misspelled in the 'Indexing All' message box

Tools - Jun 15, 2015

Permanent is misspelled in the message box displayed for 'Indexing All'. ...

Duplicated blueprints cannot access casted class nodes

UE - Gameplay - Blueprint - Jun 15, 2015

Duplicating blueprints that have 'cast to' nodes included in them display errors such as: "Could not find a function named 'AdjustShield' in 'worker_c'. Make sure 'worker_c' has been compiled for." ...

Reparenting a blueprint loses information created in the blueprint being reparented

UE - Gameplay - Blueprint - Jun 15, 2015

If an actor blueprint is re-parented to another actor blueprint, it will lose information in the blueprint even if nothing has been added to the second blueprint that would change the child blueprin ...

Duplicated Parameters in a MPC cannot be used always return source results

UE - Rendering Architecture - Materials - Jun 15, 2015

When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...

Landscape Materials Layers Show "none" but are Still Able to Paint on Landscape

UE - LD & Modeling - Terrain - Landscape - Jun 15, 2015

Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...

VR preview does not work when the project was converted from 4.7 to 4.8

UE - Platform - XR - Jun 15, 2015

If the user upgrade a project form 4.7 to 4.8 the VR preview will only show up as a regular stand alone window. ...

image size does not appear to have any affect when a progress bar's image is set to tile

UE - Editor - UI Systems - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...