Memory leak when leaving Shootergame open for extended sessions. ...
When running the editor through VS debug mode, any breakpoint that is set in the class used as the Default pawn class in world settings will be ignored when playing in editor ...
Using the Auto Importing Feature in the engine, when you initially place or update multiple FBX files in the Content Directories, you cannot set values and use the Import All Button. You will have ...
A user was trying to cast to a child blueprint from the parent using a "Reference to self" variable as the target. The warning messaged: "Child" does not inherit from "Parent" (Cast to "Child" wou ...
When attempting to download a large number of achievements for an Android app the application will crash with a error indicating the JNI local reference count buffer has been exceeded. Project Link ...
(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
Animations played on server skip every second frame. *See attached image. ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...
When using the increment/ Decrement macros they are off by one. When using the ++ macro the return value is one higher than the actual variable and 1 lower when using the – macro. ...
Set Actor Location and Teleport from a Character when touching an Actor simulating physics will launch the Actor. User supplied a video demonstrating the problem: [Link Removed] Test project in Pa ...