Dragging Marquee in Orthographic Views results in Selecting Unintended Objects

Tools - Mar 17, 2015

In an orthographic view, dragging the marquee tool to select a group of objects will often result in other objects being selected outside the selection area. ...

Properties of a struct within an object that is instanced inline inside an ActorComponent cannot be edited.

UE - Gameplay - Blueprint - Mar 17, 2015

If an object containing a struct is instanced inline inside ActorComponent, the properties of the struct cannot be edited. This only happens if the ActorComponent is added to a class by using Create ...

GitHub promoted branch crash on Mac when trying to PIE

UE - Platform - Apple - Mar 17, 2015

Attempting to play in editor will cause the editor to crash immediately. ...

"if" node contains extra equal marks in two places

UE - Rendering Architecture - Materials - Mar 17, 2015

There are two extra "=" marks on the "if" node: A>=B A==B This does not match documentation. *See image ...

Variables incorrectly returning as Out of Scope when watched

UE - Gameplay - Blueprint - Mar 17, 2015

Variables that are not local to the blueprint are returning as "out of scope" when watched. ...

Textures/Materials morphed when BSP is scaled

UE - LD & Modeling - Modeling Tools - BSP - Mar 17, 2015

When you place a texture onto a BSP and resize the BSP, the material/texture is skewed to the size of the BSP rather than staying at the scale it originally was. Work Around: You can resolve this b ...

FBX from DAZ Studio import with errors since 4.7.0

UE - Editor - Content Pipeline - Import and Export - Mar 17, 2015

Skeletal or Static Meshes exported from DAZ Studio as 2014 FBXs import with errors since 4.7. The same mesh in 4.6.1 imported without perceived errors. [Image Removed] Attached Files: DAZ_Test.fb ...

PostEditChangeProperty has NULL property when moving actor in editor

UE - Gameplay - Mar 17, 2015

When using the transform widget in the editor, the Property value of a PostEditChangeProperty() call will be NULL. The transform widget that is being moved in this case is the widget attached to th ...

Texture Sample Parameters cause error when used in Make Material Attributes Material Function

UE - Graphics Features - Mar 17, 2015

When creating a Material Function for the use in a Layered material setup using the Make Material Attributes Node, you cannot use a Texture Sampler Parameter. Also Reproduced in Main Promotable-CL- ...

FPS Perf Regression on 980

UE - Graphics Features - Mar 17, 2015

At least one user has so far reported a noticeable drop in FPS from 4.6.1 to 4.7.2 in a heavy scene; using a GTX 980. I've reproduced a perf drop in a cooked 4.7 build of elemental demo compared to ...