LIVE: Attach Actor to Component crashes the editor when used after Set Simulate Physics

UE - Simulation - Physics - Oct 31, 2014

The user has attached a small project at the link to demonstrate the issue. Occurs in 4.5.1 and well as Main (//depot/UE4/Promotable-CL-2239587). Crash Reporter: [Link Removed] ...

Live: Crash when opening a blueprint who's component was edited in VS

UE - Gameplay - Blueprint - Oct 31, 2014

Added functionality to a blueprint component through code and built the project in VS. After a hot reload, I saved the blueprint and closed the editor. Reopening the editor and the blueprint cause ...

UMG widgets aren't cleared when levels are swapped via 'open LevelName'.

UE - Editor - UI Systems - Oct 30, 2014

If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...

CRASH: Editor crashes when retargeting custom rig

UE - Anim - Rigging - Oct 30, 2014

When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...

Pawn Sensing Component is not registering sound data within hearing radius

UE - AI - Oct 30, 2014

While using a pawn sensing component in an actor, the actor will not respond to sound data that is within the radius of its hearing threshhold/LOS hearing threshold. Additional notes: This was a ...

LIVE: Control+Right (Skip Word) in Multi-Line Text Field Freezes Editor

Tools - Oct 30, 2014

In any multi-line text field, scrolling to the end of the last line with the control+right (skip word) command will freeze the editor. In the AnswerHub thread, user twiddle linked to a Pull Request ...

The Show Collision console command does not update to show collision on newly spawned actors

Tools - Oct 29, 2014

Using the Show Collision console command will show collision for existing actors, but if a new actor is spawned its collision is not shown. This is problematic when trying to visually debug projecti ...

Level Merging creates a new empty level and deletes only one of the two levels merged

Tools - Oct 29, 2014

After merging two levels in the Levels window, only one of the two levels will be deleted and a new level will be created. Any actors in the deleted level will be deleted as well. The new level will ...

Comment Box in Blueprints does not Drag Entire Contents

UE - Gameplay - Blueprint - Oct 29, 2014

When zoomed in too close (or zoomed out too far) to a Comment Box in a Blueprint and all of it's contents are not on screen, when the Comment Box is selected and moved, the entire contents of the Co ...

Users are able to name a new class "Platform" even though there is already a class by that name in the Engine.

Tools - Oct 29, 2014

Users are able to add a new class to a project named "Platform" even though there is already a class in the Engine with the same name. This causes builds in Visual Studio to fail. There is no warnin ...