marquee selection in orthographic view selects all bsp brushes, even those not located within marquee selection.

UE - LD & Modeling - Modeling Tools - BSP - Jan 14, 2015

Marquee selection in an orthographic view selects all bsp brushes in level, even if they are not under the marquee selection. ...

Light Source Angle Input disabled when switching to static light on directional lights

UE - Graphics Features - Jan 14, 2015

If the directional light is switched from stationary to static, the Light Source Angle Input option is disabled in the details pane. ...

Project crashes when changing the tool tip of an image widget and then trying to compile

UE - Editor - UI Systems - Jan 14, 2015

The user was adjusting the dpi curve and now when an image tool tip is changed and then the user tries to compile the widget, the project crashes Could be related to:https://jira.ol.epicgames.net/ ...

Overriding functions from a parent class then creating a child class creates two copies of the function in the child class.

UE - Gameplay - Blueprint - Jan 14, 2015

When a child blueprint is created from a child of another blueprint that has overridden a function of the original parent blueprint, the child of the child will have two copies of the function. ...

Vehicle Template dashboard texts is blurred when moving

Docs - Samples - Jan 14, 2015

Descrition: When using the vehicle template the text rendered on the dashboard when using the car is blurred. This seems likely to how the text here is setup vs the hud for the 3rd person view. ...

Updating a meshes UCX collision in an FBX will not reimport with the updated collision if it's been removed

UE - Editor - Content Pipeline - Import and Export - Jan 14, 2015

DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...

PerceptionComponent SensesConfig fails to save

UE - AI - Jan 14, 2015

Seems there are issues with saving SensesConfig. Has to be investigated: "First I tried creating the SensesConfig instances in the instanced array property within the component on blueprint templat ...

Continuous Crash Problems OSX Upon Save

Tools - Jan 13, 2015

This seems to be a duplicate of JIRA [Link Removed]:https://jira.ol.epicgames.net/browse/UE-7289 User claims the editor crashes every time he goes to save his level or play in editor. Callstack: U ...

Split Struct Pin on a Function output will return a compiler error

UE - Gameplay - Blueprint - Jan 13, 2015

Split Struct Pin on a Function output will return a compiler error: Error Pin New Param 1 X named NewParam1_X doesn't match any parameters of function NewFunction_0 Error Pin New Param 1 Z name ...

On mobile devices, Audio that is trigger with a TriggerBox are playing from the beginning of the Audio Clip and not from the selected time

UE - Platform - Mobile - Jan 13, 2015

If you have a trigger box trigger an ambient audio clip when you enter the box, the audio clip will always play from the beginning even if you have the Start time starting later in the audio clip. ...