When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...
When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...
collision does not correct update when an object that has limited collision is altered/rotated. ...
BRANCH: MAIN CHANGELIST: 2374441 PLATFORM: Windows DESCRIPTION: The functionality to use the hotkey to deselect an object in the viewport using the ESC key no longer works in 4.7 without first sel ...
Trigger volumes do not detect overlap events. Tested in //depot/UE4/Promotable-CL-2394966 ...
Crash Report: [Link Removed] <unknown module>! KERNELBASE!RaiseException() <unknown module>! UE4Editor_Core!FOutputDeviceWindowsError::Serialize() <unknown module>! UE4Editor_Core!FMsg::Logf__VA( ...
If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...
Right clicking a csv data table in content browser crashes editor. Frequency: 3/3 CrashReporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f8 ...
Enum data is not correctly setting names in the data table when pulling data from a .csv file. ...
When adding the widget inside the character blueprint it causes the widget to be created twice for each player (2 player makes 4 copies of the widget). ...