Linux crash upon opening maps in Soul: City content pack

UE - Graphics Features - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

Optimization Viewmode Quad Overdraw Remains on Screen After Switching to Stationary Light Overlap

UE - Graphics Features - Jan 29, 2018

The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images.  ...

DefaultEngine.ini Configurable Variable change ignored in Standalone (may be a compilation manager issue)

UE - Gameplay - Blueprint Compiler - Jan 29, 2018

If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...

Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay

UE - Platform - XR - Jan 29, 2018

It also happens in VR preview in the editor. ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_D3D11RHI!TRefCountPtr<FRHIResource>::operator=() [refcounting.h:103]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...

[CrashReport] UE4Editor_Engine!FStaticMeshSceneProxy::RemoveSpeedTreeWind() [staticmeshrender.cpp:262]

UE - Graphics Features - Jan 26, 2018

No user comments on crash group ...