[CrashReport] UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:674]

UE - Simulation - Physics - Sep 12, 2017

This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array

Tools - Sep 12, 2017

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...

Project does not cook with actors containing ModularSynth component

UE - Audio - Sep 11, 2017

A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...

Player spawn inconsistent depending on HMD rotation

UE - Platform - XR - Sep 11, 2017

When starting VR preview with the headset with it's face down, it will start at a difference height than if the headset it facing with its face perpendicular to the desk/floor ...

Vertex Colors distort after merge actors is used

OLD - Anim - Sep 11, 2017

When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...

Face locked stereo layer becomes offset when using "Set Orientation and Position"

UE - Platform - XR - Sep 11, 2017

Face locked stereo layer becomes offset when using "Set Orientation and Position". When "Set Orientation and Position" is called the stereo layer becomes offset by the amount provided in the yaw (If ...

Editor crash on blueprint compile that contains edited BP Struct

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint graph contains a "Make Struct" node for a blueprinted Struct, changing any pin's type causes the editor to crash when the blueprint is compiled. Regression: No - same behavior occu ...

Cylinder collision (widget component) is incorrect for widget interaction component

UE - Editor - UI Systems - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Cannot convert Blueprint Function Library inputs to local variables

UE - Gameplay - Blueprint - Sep 11, 2017

When a blueprint function library function has input variables, the input pin cannot be converted to a variable / local variable. Regression: No - same behavior occurs in 4.16.3 ...

Base Color on Buffer Visualization Overview isn't gamma corrected

UE - Graphics Features - Sep 11, 2017

https://udn.unrealengine.com/questions/391311/buffer-visualization.html ...