Lumen Leaking and Reflection Flickering

UE - Rendering Architecture - Jul 18, 2023

Mobile preview does not follow PIE seamless travel

UE - Platform - Mobile - Jul 18, 2023

FMaterialResource::IsTangentSpaceNormal default value behaves differently whether material uses material attributes

UE - Rendering Architecture - Materials - Jul 18, 2023

A UDN user has reported that a difference in appearance between two identical materials with the only difference that one uses material attributes. I have boiled down the issue to FMaterialResource ...

Cooked materials and material instances size have doubled when upgrading from 5.1.0 to 5.2.0

UE - Rendering Architecture - Materials - Jul 18, 2023

UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...

Interchange tests framework need to support python pipeline

UE - Editor - Content Pipeline - Import and Export - Jul 17, 2023

Post Process Materials After the Upsampler Have Incorrect ViewUniformBuffer Information

UE - Graphics Features - Jul 17, 2023

A proposed solution to this has been given by the licensee, please see the related UDN. ...

TraceDataFitering is not activated when LiveTrace is started from the Editor.

UE - Foundation - Insights - Jul 14, 2023

TraceDataFitering is not activated when LiveTrace is started. We can force it to be active by calling the following code.  IUnrealInsightsModule& UnrealInsightsModule = FModuleManager::LoadModuleCh ...

Navmesh does not update according to the volume, when an actor with a navigation volume tied to a parent is moved.

UE - AI - Navigation - Jul 14, 2023

When a NavmeshBoundsVolume or NavModifierVolume is parented to another actor in the outliner, navmesh is not updated along the volume when the parent actor is moved. If the volume is deleted and the ...

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

When breaking a level instance, foliage instances in the LevelInstance are placed in the wrong location

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 8, 2023

Following code works as a work around. The code updates placement information of instances. TMap<UFoliageType*, TArray<const FFoliageInstancePlacementInfo*>> AInstancedFoliageActor::GetInstancesF ...