Using the OnAudioPlayback event in Blueprints does not work when playing the audio component its connected to while PIE, after restarting the project. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL ...
Morphing target flickers when switching between complex targets. This occurs when global illumination is set to Lumen. Per talk with analyst, it greatly improves when using SSR or None instead of Lu ...
Renaming a variable in a parent blueprint will reset the value of that variable for any child blueprint based on the parent within the level viewport. ...
Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...
The auto generate mips feature for render targets doesn't seem to work. The generated mips render black. ...
When attempting to call a RPC (NetMulticast, in this case) or use an OnRep_ Property, there seems to be a delay between setting the variable and it being replicated. In 4.15, this was around two t ...
From https://github.com/Oculus-VR/UnrealEngine/issues/60#issuecomment-544537005 UOculusNetDriver::LowLevelSend was modified to take an FInternetAddr pointer instead of an FString (due to the same c ...
This is a regression //UE4/Release-4.27 has "DateTime - DateTime" and a "DateTime - TimeSpan" node. The subtraction node, with wild card inputs, incorrectly assigns Time Span data type when fed a D ...
The problem is that windows supplies both a touch event and a mouse event for each touch. The engine then handles touches as mouse input so that UI elements can work correctly on touch platforms. ...
Meshes set to not render in the Main Pass still does if both "Render CustomDepth Pass" & "Render in Depth Pass" are enabled, while "Render in Main Pass" is disabled. Attached is an example project. ...