The 'Convert Actor' option in the details tab of brushes does not function. The option is grayed out and not selectable. Note for Core: This button works by looking for the ConversionRoot UCLASS m ...
If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...
If a user creates a struct blueprint then references it in another blueprint and then deletes the struct while the editor is closed, the referencing blueprint will crash when opened. ...
Repro from the thread: compile the project of course open eTestMap.umap, and start Simulate wait for the AI characters to go to the Place Volume Actors still simulating, select the character that w ...
In 4.8 preview 4, it appears that changes made to a landscape actor's CollisionThickness property in the editor are not being replicated in physX [...] It appears that what happens is that the engin ...
This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...
[Link Removed] When you reimport a Static Mesh with an Added Material ID associated with it and in the Static Mesh Editor assign a material, the engine crashes. Also reproduced in Main Promotable- ...
Changing the Pin Type on the 'Select' node can cause errors with pins that have been split. ...
A Movable Point Light placed in the center of a field of foliage meshes will render shadows only at certain heights and going above those heights will cause the shadows to completely disappear. [Im ...
Destroy Component node does not destroy decals when called. ...