Align brush vertices does not function in 4.7 preview 4. ...
Setting Project Settings->Rendering->Optimization->Clear Scene to "Do not clear" prevents the scene from clearing even in editor window viewports, such as the Components tab of Blueprints and the Pr ...
Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...
Editor-time changes to parent BB asset do not get propagated to derived BB assets. ...
UPDATE: 3/10/2015 User reported manually adding a separate boolean value causes that value to automatically switch to true upon reloading editor as well. No current workaround is available. ======= ...
Crash when using AnimSeqStats console command. User in the additional info URL seems to know what the code change should be. [Link Removed] ...
T_Cobblestone_Rough_N is incorrectly set to TC_Default not TC_NormalMap ...
While playing in PIE, the editor switches back to the main tab when you're in the blueprint tab after you've pressed 'stop'. Therefore, if you're debugging a situation within the blueprint, you're i ...
When a UPROPERTY() macro is changed and the recompiled, the hot reload in the editor will cause any BP based on the class to lose certain aspects of the Detail panel such as the actor's transform. ...
In the static mesh editor, choosing the Auto Convex Collision from the Collision drop toolbar and selecting apply will immediately crash the engine. ...