YCoCg to sRGB?

UE - Niagara - Rendering - Mar 20, 2024

Both the material and the Niagara compute shader use the same function to interpret the YCoCg color data, but the Niagara compute shader returns an incorrect color. Also found on CL: 32347737 in Re ...

UE5.4 Preview 1 produces rendering artifacts on Landscape with World Position Offset

UE - LD & Modeling - Terrain - Landscape - Mar 28, 2024

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...

Foliage LOD's Screen Size Can't be Set Higher Than 1.5

UE - World Creation - Worldbuilding Tools - Foliage - Jan 31, 2019

Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...

Take recorder does not record camera or spring arm component transforms on player character

UE - Anim - Sequencer - Take Recorder - May 4, 2020

Component transforms for player characters don't seem to be recorded in take recorder. ...

AutoLOD changes the static meshes LOD at different distances in VR Packages and Previews than in Editor

UE - Platform - XR - Jul 30, 2020

Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor. ...

USceneComponent::AttachChildren entries overwritten on Client with NULL

UE - Networking - Jan 26, 2021

The issue occurs if a non-replicated actor is attached to a replicated scene component on the client, and then the same is done on the same scene component on the server. The attached actor does not ...

Assess visual lag of the new UV access nodes for pass through camera materials on AR platforms

UE - Platform - XR - Apr 23, 2019

When testing [Link Removed], there seemed to be some visual lag in the passthrough nodes, when compared to the camera feed.  Was not able to test due to [Link Removed] (which is really just a differ ...

Inconsistent Hit Results with Landscape Physical Material

UE - LD & Modeling - Terrain - Landscape - Apr 18, 2022

The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...

Build geometry removes spline component visibility

UE - Gameplay - Components - Jan 23, 2023

A spline component will become invisible after building geometry with the spline actor in the level. This issue is occurring in //UE5/Release-5.1 @ Binary CL 23058290 This issue is NOT occurring ...