Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...
Compiler error after changing the class in a Spawn Actor from Class node, undoing with Ctrl + Z, refreshing the node, and reconnecting exposed variables. "Error Internal compiler error inside Creat ...
An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...
When the Content/Pak file is outside of the Saved Folder, it'll crash with an internationalization error. But when the Content/Pak file is inside of the Saved folder, there is not a crash. ...
Hear events are never fired while See events are fired. They are mutually exclusive, with See events taking priority if both happen. ...
Deleting an asset that is marked for add when using the Git source control plugin no longer actually deletes the asset. Instead the file will be removed from the Content Browser (it actually stays i ...
Toggling a Spline component from an open/closed loop through bp's isn't reflected ...
Moving all the related assets into another folder leads to reference lost. This can be tested out using ShooterGame project. Also you can find materials in the skeletal mesh lost its texture. This ...
A replicated Timeline's Finished output does not fire on the Client if the Server changes the Timeline Length to a shorter duration. Test project attached. Reproduced in 4.9.2 binary, 4.10.2 binar ...