Landscape with 3 layers has corrupt texture coordinates when running on iOS/Metal

UE - LD & Modeling - Terrain - Landscape - Jun 26, 2015

Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...

Emitters at display 3.4 in Content Examples Niagara map are not rendering

UE - Niagara - Aug 16, 2019

REGRESSION: Yes, did not occur in 4.22 In the Content Examples Niagara map, the emitters at display 3.4 are not rendering when at runtime. There were some fixes for this (or a similar issue) for V ...

SceneDepth Materials Rendering Black

UE - Graphics Features - Jun 2, 2017

Scene Depth materials are rendering completely black. See the attached screenshots for comparisons between 4.15.3 and 4.16. This issue did not occur in 4.15.3, this is a regression. ...

Migrating a project from UE5.2 to UE5.3.1, there was a difference in the navmesh generated on HISM

UE - AI - Navigation - Oct 24, 2023

HISM is generated by ConstructionScript Actor is placed on the level and navmesh is generated on top of HISM. In UE5.2, the navmesh was generated without splitting on the HISM. In UE5.3, a break occ ...

Creating 3 player splitscreen causes viewport to go black on PIE

UE - Graphics Features - Feb 13, 2015

If a game is set to play with 3 player splitscreen, starting the came will cause the viewport to go completely black. Does not occur with 2/4 players. Does not occur in standalone ...

nDisplay VIOSO Projection Policy broken since 5.0.3

UE - Virtual Production - nDisplay - Nov 25, 2022

Hi Sevan, I think we are having a bug: When using our calibration format “vwf” the image is slightly misaligned. Same calibration exported MPCDIv2 works good in UE. So it seems to be some issue ...

VOIP Steam recieved audio will be affected by any Audio FX the player is standing in when receiving the audio.

UE - Audio - Sep 16, 2016

If the player is standing in an area that adjusted audio, VOIP audio will also be affected. ...

Unlit view is affected by Exposure Compensation when enabled by post process volume

UE - Graphics Features - Jun 7, 2018

Unlit view is affected by Exposure Compensation when enabled by post process volume. This will also carry across the other debug views.  Working as expected in 4.18 CL# 3832480 Found in  4.19 CL# ...

Shader Complexity shows checkerboard screen in Android ES 3.1 render

UE - Platform - Mobile - May 10, 2022

Changing the view mode to Shader Complexity while in Android ES 3.1 preview render will show a black and grey checkerboard in the viewport.  This does not happen in UE 4.27 ...

World Position Offset Only Affecting the Z-Axis when applied as a Material to a Landscape

UE - LD & Modeling - Terrain - Landscape - Jul 6, 2016

When utilizing World Position Offset on Landscapes, the VertexNormalWS only pushes vertices in the vertical direction. Even if you are to sculpt an aggressive slope on the landscape, the vertices ar ...