Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc

UE - Gameplay - Blueprint - Sep 1, 2015

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...

Translating sockets in Persona is not affected by Snap Options

OLD - Anim - Dec 14, 2016

In Persona, moving a socket around is not affected by any changes to snapping (scale or size). Rotation is affected however. ...

[AI] PathFollowingComponent HasReachedInternal always returns false if agent's capsule height is 0 or nearly 0.

UE - AI - Navigation - Jun 21, 2022

The result is that nothing states why the path returns blocked or pathfinding stops. There should be a log of at least a warning about the improper capsule setup. ...

Dynamic Materials created on level actors through binding actor to sequencer causes missing asset in multiuser and crash in editor

UE - Anim - Sequencer - Apr 1, 2024

[2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: === Handled ensure: === [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: [2024.02.24-00.44.16:412][ 0]LogOutputDevice: Error: Ensure condit ...

Material stats incorrectly flag 17/16 samplers even if GL4 allows 32

UE - Rendering Architecture - RHI - Jul 15, 2015

From AnswerHub: Utilising 128 textures in a material does not work in Linux, its still limited to 16 (actual 12) on OpenGL platforms, I looked at the commit that implemented it and I don't see anyth ...

Particle disappears if it is using PSA_Velocity and setting custom time dilation 0

UE - Graphics Features - Dec 7, 2016

A licensee reported some of their particles disappear when setting the actor's custom time dilation 0. This seems to happen when a particle is using PSA_Velocity as Screen Alignment. This repros in ...

Function input Bool loses checked value when updating from 4.16 to 4.17

UE - Gameplay - Blueprint Editor - Oct 17, 2017

Licensee reported that when updating from 4.16.1 to 4.17.2 the value of a function input Boolean is being reset. It is checked as True in 4.16, but when switching to 4.17, it is no longer checked. ( ...

Scaling actor along the Z Axis while the X and Y axis are set to 0.01 causes the Actor to stop rendering in the scene

UE - Graphics Features - May 27, 2022

This is a regression tested in //UE5/Release-5.0 CL18319896 Scaling a Static Mesh along the Z Axis while the X and Y axes are set to 0.01 causes the Actor to stop rendering in the scene once the Z ...

Compiling with VS2019 16.6 later causes garbled characters in output window

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 10, 2020

Using old behavior by applying true to NMakeUseOemCodePage property solves this issue.  in VCProject.cs​// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...

[CrashReport] Crash related to refreshing Destructible Mesh - SaveExistingSkelMeshData()

UE - Simulation - Physics - Destruction - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...