This is an infrequent Mac crash in 4.18. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to both [Link Removed] and [Link Removed] Call ...
Packaging code projects on Mac for HTML5 fails. A lot of Could not verify LLVM version warnings appear in the output log.[2016.06.21-22.27.10:488][413]UATHelper: Packaging (HTML5): UnrealBuildTool: ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...
I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...
Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...
SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...
Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...
This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...