GPU Particle Preview Flickering with Distance Field Collision

UE - Niagara - Jan 15, 2019

When switching from Scene Depth Collision to Distance Field Collision for a GPU particle system the preview window flickers, but returns back to normal when switching back to Scene Depth. Found in ...

Niagara System User Parameters Resetting After Closing the Editor

UE - Niagara - Jan 18, 2019

Niagara System user paramemters will reset upon restarting if they are used in a Blueprint. This also occurs to the system if you move the blueprint after making changes then pressing Ctrl+Z.  Foun ...

Meshes With Multiple Morphs / Blendshapes Import Incorrectly

OLD - Anim - Jan 31, 2019

MorphTargets/BlendShapes are read from the scene, not the morpher modifier. This also results in blendshapes names being equal to morph target object name (objects), rather then names from morpher m ...

Incorrect Skysphere Material Reflection with Ray Tracing

UE - Graphics Features - Lumen - Mar 5, 2019

The reflected Sky material looks blurry and low res when set to unlit, however setting the material to Default Lit has the correct reflection. Even though the reflection is correct the lighting brea ...

Sphere traces where Start and End locations are the same are not triggering any hits

UE - Simulation - Physics - Jan 17, 2019

This has changed since 4.21, AOE attacks are not being registered. Paulo S took a look and determined that this is an engine bug: Happens with any radius based attack. What I found is that any Sphe ...

Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material

UE - Niagara - Mar 25, 2019

Niagara Mesh Renderer Incorrectly Rendering Mesh at Distances When Using Two Sided Material.  Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 Preview 6 CL# 5439949 and 4 ...

Unable to create derived classes of UPostProcessComponent

UE - Graphics Features - Jul 5, 2019

Using the Super functions for OnRegister, OnUnregister, Serialize when defining their functionality in a derived class of UPostProcessComponent causes a linker error. Tested in 4.21.2 (CL - 4753647 ...

Cannot get CookedFFTData from an Audio Component in a packaged build

UE - Audio - Jul 11, 2019

When trying to get CookedFFTData from an audio component in a packaged build it fails despite working in the Editor. This also occurs when you package the project from File->Package Project->Windows ...

Texture Group MaxLODSize doesn't recognize changes to WorldNormalMap in DefaultDeviceProfiles.ini

UE - Foundation - Core - Nov 11, 2019

When trying to change the MaxLODSize using DefaultDeviceProfiles.ini, some of the groups scale but others don't. This was reported and tested in 4.23.1 (CL-9631420). This was reproduced in 4.22.3 ...

ObjectScale returns a Cascade Mesh particle's XYZ scale as 1.0

UE - Niagara - May 13, 2020

Sampling a Cascade Mesh Particle's scale always returns XYZ as 1.0 This is a regression from UE4/Release-4.24.  This does NOT affect Niagara Mesh particles.  I've attached a Cascade (left example ...