[OPENGL]: Enable Subsurface Scattering

Tools - Jun 29, 2015

Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

[CrashReport] Mac crash - FMetalRenderPipelineDesc::CreatePipelineStateForBoundShaderState

UE - Rendering Architecture - RHI - Aug 25, 2017

This is an infrequent Mac crash that has been affecting users since at least 4.15. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to the ...

IsTraceHandleValid with default FTraceHandles has unexpected behavior on the first frame

UE - Simulation - Physics - Sep 18, 2018

Because both FWorldAsyncTraceState's CurrentFrame and FTraceHandle are default initialized to 0, on the first frame, if a new Asnc Trace starts all default FTraceHandles will reference the same (now ...

Multiple Planar Reflections are not captured when forward shading

UE - Graphics Features - Oct 25, 2019

After enabling forward shading, having two planar reflections in the scene causes one instance to not render properly. Tested in 4.22.3 (CL - 7053647), 4.23.1 (CL - 9631420), 4.24 (CL - 9828119), 4 ...

Landscape surface type always return "Default"

UE - Simulation - Physics - Dec 26, 2019

The behavior in this bug is a little odd since it is not present in any project that is upgraded to 4.24.1 (CL-10757647), but only those that are created directly in 4.24.1. The behavior is also a l ...

Textures become darker on BSPs when converted to a Static Mesh using Baked Lighting

UE - LD & Modeling - Modeling Tools - BSP - Jan 16, 2020

A BSP converted to a Static mesh shows a much darker texture material when built with Static/Baked lighting. This was reported and tested in 4.24.1 (CL-10757647). This was reproduced in 4.23.1 (CL ...

Canvas Render Target 2D doesn't get alpha mask when rendering with ES3.1

UE - Platform - Mobile - Apr 23, 2020

The Alpha Mask on a Canvas Render Target 2D no longer appears when rendering with ES3.1. This is a regression from 4.24.3 (CL-11590370). This was reported and tested in 4.25 Preview 7 (CL-12759524) ...

Inventor Assembly imports incomplete or missing geometry

UE - Editor - Content Pipeline - Datasmith - Importer - May 22, 2020

It seems that UE4 has a problem with importing Inventor Assemblies and Subassemblies. Files are either the wrong orientation or missing their geometry completely. This was reported and tested in 4 ...

Absolute World Position post process no longer works in mobile preview

UE - Platform - Mobile - Sep 2, 2020

User reports this work correctly in 4.24, but now no longer works as expected in 4.25.I don't have a clear CL just yet, marking unconfirmed. If you change the settings to use ES3.1 Preview and just ...