Running a server from the editor will crash this project

UE - Networking - Mar 8, 2015

Running a server from the editor will crash this project. Reproduced by using UE4Editor <projectname> -server -log to run the editor. This does not occur with a new project in 4.7.2 or in Main. ...

Stop using power of 2 RTs for landscape edit layers

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2023

Result : all the RTs allocated for edit layers (in global merge mode) will be padded to the next power of 2 for no good reason, which can lead to out-of-VRAM (as reported by [Link Removed]) ...

Material accuracy on iPhoneX is significantly inferior compared to iPhone 7

UE - Platform - Mobile - Feb 13, 2019

The accuracy of World Position and Camera Position in Material on iPhoneX is very inferior to iPhone 7. If you enable UseFullPrecision the result will be the same. ...

GPU Particles flicker when using 2 Nvidia GPUs in SLI

UE - Graphics Features - Jan 20, 2017

Pick any game with GPU particles. Set the executable to run AFR mode 2 from Nvidia control panel. Look at GPU particles. ...

Unreal Remote 2 does not send information about motion control

UE - Platform - Mobile - Aug 25, 2018

Unreal Remote 2 does not give information on motion control to PC. This is different from the description of the application. Use this application alongside Unreal Engine to view and control the de ...

Align Brush Vertices not adjusting BSP brushes in 4.7 Preview 4

UE - LD & Modeling - Modeling Tools - BSP - Jan 22, 2015

Align brush vertices does not function in 4.7 preview 4. ...

Instance changes no longer propagating to ChildActor after updating from 4.11.2

UE - Gameplay - Jun 13, 2016

Function parameters do not appear to pass the correct information after updating from 4.11.2 ...

BSP not rendering correctly on Android device Galaxy Note 2

UE - Platform - Mobile - Aug 6, 2014

Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...

ContentExamples: PhysicalAnimation Example 1.2 the P in "BluePrint" is capitalized

Docs - Samples - Jan 19, 2017

The P in "BluePrint" is capitalized in Example 1.2 of PhysicsAnimation level. The word Blueprint should match the documentation https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htm ...

ContentExamples: StaticMeshes Example 1.7 "StaticMeshEditor" is all one word

Docs - Samples - Jan 19, 2017

StaticMeshes Example 1.7 "StaticMeshEditor" is all one word The word Static Mesh Editor is 3 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Sta ...