There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...
When reducing the Resolution Scale the selection accuracy is reduced greatly, and makes it difficult to click and move objects in the viewport when PIE or Simulating. ...
The light propagation volume is not affected by a material with emissive area light enabled. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, 4.21 CL# 4246589 ...
Regression: UE4.11.1 Crashes After loading the Substance Plugin. This did not Occur in previous versions of the Engine. Reported on Macs and PCs Full Error Message: Fatal error: [Link Removed] [Lin ...
Touch input on Windows devices will start at touch index 2 instead of touch index 1, like other touch devices. ...
Setting a shot's time scale to less than 1.0 will cause it to not be rendered. ...
If the user flips a widget using the scaling feature in umg (scaling the widget by -1) this will cause the navigation for the widget to becomes incorrect. ...
Crash occurs when attempting to Generate Proxy Meshes with Transition Screen Size set to 1. ...
The Z order that is given to a widget based on it's position in the Hierarchy panel in 4.9 goes from bottom of the hierarchy to the top (The bottom widget is the front most widget) instead of the to ...
When launching to an Android device that supports ES3.1 skeletal meshes seem to collapse in game. ...