Niagara Component can crash if ticked with a null tick function

UE - Niagara - Mar 12, 2021

Niagara components don't null check their tick functions, and can cause a crash as a result. Compare to UParticleSystemComponent::TickComponent which does. It's fairly common in the engine to pass n ...

Failed assertion on creating a basic chaos geometry collection and PIE

UE - Simulation - Physics - Jan 23, 2020

User encounters a failed assertion when trying to create a simple geometry collection from a box ...

Crash when confirming a directory to import a USD file to via the USD Stage window

UE - Editor - Content Pipeline - Import and Export - Nov 21, 2019

Crash when confirming a directory to import a USD file to via the USD Stage window The repro does not seem to be 100% consistent and it can take a few attempts to hit the crash. The USD Stage wind ...

game terminated on android device when connect or disconnect usb dongle

UE - Platform - Mobile - Jun 1, 2021

The game crashed when the USB Dongle is connected or disconnected. Games that made by other engines are work fine. Refer to the attached video for the reproduce. ...

Ensure when closing PIE during Level Sequence playback with spawnables in a streamed level

UE - Anim - Sequencer - Nov 16, 2020

When a spawnable is spawned in a streamed level, exiting PIE will cause an ensure, because the world is not valid on the actor.  ...

Crash launching UE4Editor.exe from cmd.exe with -dx12 argument

UE - Graphics Features - Feb 3, 2017

My Nvidia driver is our current approved driver: 378.49 ...

BP - Exclusive nativization will fail at cook time if a BP class includes a ChildActorComponent with a Data-Only BP set as the ChildActor class.

UE - Gameplay - Blueprint - Apr 20, 2017

Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...