Can Ever Affect Navigation Option Being Reset Upon PIE

UE - AI - Mar 29, 2016

Upon PIE, the Can Ever Affect Navigation option is being reset on the capsule component of an empty character. Dragging the empty character into the level, setting the option to true, and then playi ...

Traveling away from, then back to the original map in multi-process PIE with the editor as a client causes an assert

UE - Networking - Mar 28, 2016

An assert is triggered in this case because in multi-process PIE, if the editor is a client, the PIEInstance of the world context remains at -1 (see UEditorEngine::PlayInEditor). If this client inst ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::FinishDestroy() [editorengine.cpp:857]

Tools - Mar 28, 2016

Error message: Assertion failed: PlayWorld == NULL [Link Removed] [Line: 854] Source Context:842 void UEditorEngine::BroadcastObjectReimported(UObject* InObject) 843 { 844 ...

Screen Aligned UVs render incorrectly in Stereoscopic

UE - Platform - XR - Mar 28, 2016

Textures with ScreenAlignedUvs do not render correctly in stereoscopic (on the Oculus Rift). Does not reproduce using the DK2. Found on 4.11 Binary CL-2923993 ...

[CrashReport] <unknown module>!UE4Editor_Core!FDebug::AssertFailed()

UE - Foundation - Core - Mar 28, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 678] Array index out of bounds: 0 from an array of size 0 Source Context: 80 } 81 else ...

LineTraceSingleByObject not Returning Valid Physical Material

UE - Gameplay - Mar 22, 2016

Attempting to perform an is valid check on a physical material from a FHitResult returns invalid. This does not occur when using a blueprint setup, it only seems to occur when using code. Found ...

Direction of GetOverlapInfos parameter doesn't match

UE - Gameplay - Blueprint - Mar 22, 2016

In blueprints, the GetOverlapInfos function can't really be used: [Image Removed] Another example: Static Mesh Component -> Get Overlap Infos -> Length -> Set Integer Variable The Get Overlap In ...

Unpossessing Network Character while Movement RPCs are in Flight could Leave Client and Server in Different States

UE - Gameplay - Player Movement - Mar 21, 2016

Unpossessing a character while the client has unacknowledged RPCs in flight can leave the client character in a different state than on the server. The example given was a crouch request on the clie ...

Incorrectly displayed LOD VertexColor until Paint Mode is Selected

Tools - Mar 18, 2016

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected. I attached the movie to explain this problem by licensee. Near LOD0 s ...