In Compiler Results, Link to Compiler Error Navigates to Main Editor Window Instead of Node in Blueprint

UE - Gameplay - Blueprint - May 17, 2016

When there is in error in a Blueprint that causes the blueprint to fail, in the Compiler Results tab, the link to the node with the error will navigate to the main editor window instead of directing ...

Indirect Lighting Transition is delayed one frame.

UE - Graphics Features - Apr 29, 2016

If you let objects move quick like teleport, you can see the transition is delayed one frame. This problem occurs even if r.Cache.SampleTransitionSpeed increase, and Both ILCQ_Point and ILCQ_Volume ...

Compiling specific blueprints in user projects cause editor to freeze and become unresponsive

UE - Gameplay - Blueprint - Apr 28, 2016

Several users have reported that their projects cannot compile specific blueprints. In one a character blueprint and another a controller. In both instances, the editor becomes completely unresponsi ...

Cannot override screenshot hotkey from editor in packaged game

UE - Gameplay - Input - Apr 27, 2016

The F9 hotkey for screenshots cannot be overridden in blueprints. Even removing the hotkey from the Editor Preferences>Keyboard Shortcuts list does not prevent the shortcut from being used in packag ...

[Feature Request] Morph Targets not included when exporting Skeletal Mesh from Engine

Tools - Apr 27, 2016

Comment from David H.: Update on this Jira. I got customers in Cinema field in needs of this feature. Morph Targets not included when exporting Skeletal Mesh from Engine. A use case for this wou ...

Wrong Tooltip for "Keywords" and "Compact Node" in Macro Library Derived from an Actor

UE - Gameplay - Blueprint - Apr 25, 2016

In the Details Panel for a Macro derived from an Actor, when you mouse over "Keywords" and "Compact Node Title" the tooltip for Category "pops up." IMPORTANT: This does *not occur when you hold th ...

Regression: Editor Context Menu Search No Longer Automatically Focused on Macs

Tools - Apr 25, 2016

Right clicking in the event graph of a Blueprint to bring up the Context Menu results in the user having to click on the search field to make it active on Macs, whereas this is not the case for PC's ...

Cannot Use Key Value Combo "Alt + F4" for New Action Mapping

UE - Gameplay - Input - Apr 21, 2016

You cannot use the key value combo "Alt + F4" as the input for an Action Mapping, whereas you can use "Alt + other F keys" as inputs. (Alt + F4 is a command to close programs in Windows) Expected: ...

Constrain Aspect Ratio causes Widget components in screen space to be misaligned

UE - Editor - UI Systems - Apr 19, 2016

Constrain Aspect Ratio causes Widget components in screen space to be misaligned ...