Clothing jumps on Content Examples-Animation

OLD - Anim - Aug 13, 2016

When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...

Exported DataTable as CSV includes a unnecessary string of random characters for Columns

Tools - Aug 12, 2016

Exporting DataTable to CSV will include a string of random characters. ...

UBT continues to run until completion when a build is canceled in Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 12, 2016

When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...

Particle Cutout Crashes On Certain Devices (Samsung Galaxy Note 2)

UE - Platform - Mobile - Aug 12, 2016

As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...

Console appears to be offset when using the Vive (both eyes do not line up)

UE - Platform - XR - Aug 12, 2016

Console appears to be offset when using the Vive (both eyes do not line up). This causes the console to look out of focus. ...

[VR] Camera attached to non-root scene component in BP will sink into floor after Reset to Floor Origin

UE - Platform - XR - Aug 12, 2016

When a project is first created following the Setting up UE4 to work with SteamVR docs, the Vive camera works correctly and will display at the correct height. However, if at any point during develo ...

Spring Arm Component attached to a Vehicle in a multiplayer environment will cause the Vehicle to jerk forward and backwards

UE - Networking - Aug 11, 2016

Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...

Camera resets to default height on player movement in the X+ direction after capsule size change

UE - Gameplay - Aug 11, 2016

Camera resets to default height on player movement in the X+ direction after capsule size change. User Description: If I change capsule half height to lower than 96, for example to crouched half h ...

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor

UE - Gameplay - Aug 11, 2016

Creating a new Physics Asset will override the behavior of the previous Physics Asset inside the Phat Editor. This seems to be linked to which physics asset is currently assigned to the skeletal me ...

ServerTravel MapName?game=GameMode called on client connected to a host triggers check(Ret != EBrowseReturnVal::Pending) when Nativized Blueprint is on

UE - Networking - Aug 11, 2016

When game is built with Nativize Blueprint and the client who is connected to a host tries to server travel along with the host, a assert is hit. ...