Custom Node using GetPointClampedSampler causes Crash

Rendering - Nov 8, 2016

A licensee is getting a crash when using the GetPointClampedSampler within a Custom Node. Regression? No, this crash occurs in 4.12.5, 4.13.2, and the 4.14 preview 3 release. ...

Red and Blue color channels flipped on materials called from HTML5 server

Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true

Tools - UMG - Nov 8, 2016

Crash when opening the viewport tab of an actor containing a widget component with "Draw at Desired Size" set to true ...

Attempting to generate project files on Linux fails if project path has spaces

Platform - Linux - Nov 7, 2016

If the project's file path contains a space, attempting to generate project files fails because the file path does not preserve quotes. UnrealBuildTool Exception: ERROR: Directory '/home/doug/Docu ...

FBX Bulk Export Dialog Not Showing Network Drives

Tools - Nov 7, 2016

When trying to bulk export FBX assets networked drives don't appear in the dialogue window. *The user has noted that networked drives do appear if you export a single asset.* ...

Decal Actor Returns 0,0,0 With Actor Position Node

Rendering - Nov 7, 2016

The actor position node no longer returns the actor position for the decal actor. ...

sg.EffectsQuality does not seem to update once set in the devices profiles or .ini file

Platform - Mobile - Nov 7, 2016

Effects Quality settings within the device profiles, or even set in the .ini file seem to be ignored. Even when you're calling sg.effectsquality in the console command, it's ignored. The only way I ...

Incorrect Struct variable type after restarting the editor

Gameplay - Blueprint - Nov 4, 2016

If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather t ...

EditInlineNew UObject properties in a UserWidget Blueprint are reset to None when the Blueprint is compiled.

Gameplay - Blueprint - Nov 4, 2016

When a widget Blueprint that is derived from a custom UserWidget class containing a custom EditInlineNew UObject class property is compiled, any value that has been set in the UObject property is re ...

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed

Gameplay - Blueprint - Nov 4, 2016

Print string to screen is interrupted if Console Command prompt is opened and specific keys are pressed. Regression (no) issue (does) occur in 4.12.5 ...