Importing skeletal meshes with uniform scale >1 causes rotation in skeletal mesh editor to improperly register

Anim - Animation - May 11, 2015

If a skeletal mesh is imported with a uniform scale of >1, the rotation feature in Persona will not rotate bones at the proper ratio. The meshes rotation will slow down as the uniform scale increase ...

Crash caused by Selecting a Struct variable when binding a property in UMG

Tools - UMG - May 11, 2015

Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to UE-14990 ...

Subcomponents of classes do not show up in BP hierarchy

Gameplay - Blueprint - May 8, 2015

If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...

The 'Wind' Material Node Function Not Accepting Vector4 Parameter

Rendering - May 5, 2015

In order to use the 'Wind' material function correctly the function states you need to reference the 'Wind Directional Source' actor. The only way to do this within the material editor and through b ...

Net Cull Distance does not work with Pawn only Character

Gameplay - Player Movement - May 4, 2015

Licensee also posted on Asnwerhub here, https://answers.unrealengine.com/questions/220787/bug-net-cull-distance-doesnt-work-when-the-player.html Also Reproduced in Main Promotable-CL-2535351 & Rele ...

Details panel is cleared when a component with the mobility setting of "Non-Scene Component" is selected and the compile button is pressed

Gameplay - Blueprint - Apr 30, 2015

If the user has a component that is of the mobility setting of "non-Scene Component" selected and this hits the compile button, the details panel will be cleared. The following are example compone ...

Color swatches in Blueprints (linear color or color) should be drawn like the details panels does, to indicate alpha values

Gameplay - Blueprint - Apr 27, 2015

When assigning a Linear Color Value to a Color Input or Linear Color Variable from a Make Linear Color Node, the Alpha Value is reset to a value of 0 when node is disconnected. Also Confirmed in Ma ...

Spline Array created in code cannot be edited in a blueprint

Gameplay - Components - Apr 20, 2015

If a TArray of spline components is created in code it is not possible to edit/add nodes to the spline inside a blueprint. ...

Physics Asset loses skeletal mesh reference when skeletal mesh is moved to another folder

Gameplay - Apr 10, 2015

When moving a skeletal mesh from one folder to another will lose the skeletal mesh reference in the Physics Asset. A warning message will appear. Picture attached. James: Do things like FStringAss ...

Dynamic Parameters do not function in Beam Emitters

Rendering - Apr 10, 2015

Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...