"Set Input Mode Game and UI" Allows the cursor to still interact with buttons when not showing

UE - Editor - UI Systems - Feb 11, 2015

If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...

The Show Collision option in the Viewport does not show all collision during Simulate

UE - Simulation - Physics - Jan 30, 2015

The Show Collision option in the Viewport does not show all collision during Simulate. ...

Collapsed categories in the My Blueprint tab are automatically expanded when any main tab is clicked

Tools - Jan 30, 2015

Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...

Behavior tree debugger doesn't handle tree switching

UE - AI - Dec 11, 2014

"I'm manually starting/stopping logic in code for multiple trees and the debugger doesn't update appropriately. After some testing with code and blueprint based breakpoints the newly activated tree ...

GPU Particles will not Rotate based on a negative Int Rotation Rate Value

UE - Graphics Features - Dec 1, 2014

GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

UE - Editor - UI Systems - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

LIVE: BLUEPRINT: Compiling a parent blueprint of a child blueprint causes reference error in output log

UE - Gameplay - Blueprint - Oct 16, 2014

When a user compiles a parent blueprint, this error appears in the outpug log for the child blueprint: Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn't find inherited ...

LIVE: EDITOR: SPEEDTREE: CRASH: When using SpeedTree with Fracture Tool editor crashes

UE - Graphics Features - Aug 11, 2014

Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...

Show progress/cancel button during lengthy destruction fracture

UE - Simulation - Physics - Jul 25, 2014

When the 'Fracture' button is clicked on a Destructible Mesh made from SM_MatPreviewMesh_02, the editor immediately freezes and stops responding. ...

LIVE: RENDERING: Precomputed Visibility volume is not registering Statically Occluded Primitives nor allowing visibility cells to be rendered

UE - Graphics Features - Jul 3, 2014

Build: 4.2.1-2101290 Description: Currently, precomputed visibility volumes do not seem to alter occluded primitives, nor do they show visibility cells when r.ShowPrecomputedVisibilityCells 1 is en ...