This issue occurs NO MATTER your deployment type. (e.g. PIE, Launch, Package...) This is BLOCKING all deployment from the Mac platform. This is a regression and does not occur on Windows. ...
REGRESSION: Yes. Issue occurs in 4.15, but does not occur in 4.14.3 When the user deletes a curve from a pose asset, the mesh will revert to default pose, even if it was showing a pose. The Pose' ...
Assertion failed: Buffer [\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp][Line: 1487] Note I have narrowed it down to a material with "color" in its name that is causing this cra ...
A crash is occurring in a packaged project that is using blueprint nativization when an interface function is called. This crash does not appear to be producing a callstack in the Crash Reporter w ...
It appears that any amount of bloom will generate a large white artifact (see attached image). ...
REGRESSION: Yes, does not occur in 4.15 Crash occurs when the user adds a Preview Scene Profile while in the animation or skeletal mesh editor, and then removes it while in the animation blueprint ...
REGRESSION: Yes, doesn't occur in 4.15 When the user modifies the server default map it resets the game mode in DefaultEngine.ini This occurs on both Mac and Windows. ...
This is the same issue as UE-41313 but is showing up in the release branch.[2017.04.12-21.37.50:215][354]LogPlayLevel: UnrealBuildTool: /Users/Shared/UnrealEngine/4.16/Engine/Source/Runtime/Core/Pub ...
MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...
REGRESSION: No, occurs in 4.15 as well Crash occurs when press Ctrl+Tab when the Project Browser is open. I did not crash if I tried this when in the editor itself. ...