Generate Particle Event Blueprint node doesnt generate particles at relative "InLocation"

UE - Niagara - Apr 3, 2018

The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...

Unnecessary warning when deleting a Blueprint from a level when that Blueprint contains a reference to itself

Tools - Apr 3, 2018

When trying to delete a Blueprint from a level, if the Blueprint contains a reference to itself, and that is the only reference to that particular Blueprint, a warning will be displayed saying that ...

Actor does not receive End Play if it was destroyed during the world's Begin Play and it had already begun play

UE - Gameplay - Mar 30, 2018

If an Actor destroys another Actor when the game is first starting, then End Play does not get called on the destroyed Actor. In the attached project, there is an Actor Blueprint in the level that s ...

Cannot build project for Shipping when bUseLoggingInShipping is set to true for a project that uses replicated properties

UE - Foundation - Core - Mar 22, 2018

Enabling bUseLoggingInShipping for a project prevents the project from being built for Shipping if the project includes replicated properties. This is only an issue with binary builds of the Engine. ...

FBX Files Do Not Import After Using the Facial Anim Importer Unless Project is Reopened

UE - Anim - Runtime - Mar 20, 2018

Project has to be restarter in order to import FBX files after using the Facial Anim Importer Screenshots below are of the error that occurs on FBX import prior to project being closed and reopene ...

Set members in Slate Color for the foreground color of a combo box does not appear to change the color of the selected text

UE - Editor - UI Systems - Mar 14, 2018

When setting the foreground color through blueprints at run time for a combo box it does not appear to affect the the selected item text. ...

Macbook Pro touchpad two finger click and drag does not rotate the viewport camera

Docs - Mar 14, 2018

Using 2 Finger Click + Drag to rotate the Viewport camera does not provide the behavior that is described in the documentation. Instead of rotating the camera in place as the documentation describe ...

VehicleGame cannot Compile in the Editor if it was created with a name other than "VehicleGame"

UE - Foundation - Core - Mar 12, 2018

Attempting to compile a VehicleGame project will fail if it was created with a name other than "VehicleGame". ...

Xcode does not appear to search Library/Frameworks for a framework file that is included in a project

UE - Platform - Apple - Mar 9, 2018

Trying to build a project after including a header file from a framework located in `Library/Frameworks` fails because the file cannot be found. It looks like `Library/Frameworks` is not searched ev ...

Performance problems (freeze) in SCS tree view with a significantly large number of components

UE - Gameplay - Components - Mar 9, 2018

User reports an unreasonably long editor freeze when a significantly large number of components need to be processed in the SCS editor tree view (tens of thousands) when selecting an instance of a B ...