Set variables based on Enumeration do not update when the number of members changes

UE - Gameplay - Blueprint - Oct 2, 2017

Set variables based on Enumeration do not update when the number of members changes. The drop down menu will update if Refresh all nodes is used or if the user restarts the project. ...

FastXML doesn't parse attributes with legally unescaped single and double quote characters

Tools - Oct 2, 2017

In XML, single or double quotes can be used to surround an attribute value. Furthermore, it is legal to use whichever character isn't chosen within that attribute value without escaping it. Currentl ...

Get User profile does not appear to be returning the correct values

UE - Platform - XR - Oct 2, 2017

Get User Profile does not appear to be returning the correct values. Player height always returns as 0.0 and IPD always returns as 0.064. Regression: Yes This issue did NOT occur in 4.16 ...

Crash adding a C++ First Person feature pack to a project

UE - Foundation - Core - Oct 2, 2017

Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...

Transform track can't be edited for Spawnable empty actor in Sequencer

UE - Anim - Sequencer - Oct 2, 2017

Transform track for a spawnable Empty Actor always shows 0, 0, 0 and it can't be edited. I could repro this in 4.17.2 and 4.18 Preview 2. This does not happen in 4.15.3 and 4.16.3. So this could b ...

Mac - Content Browser menus are dismissed when using them while toasts are running

UE - Platform - Apple - Sep 30, 2017

REGRESSION: Yes, this does not occur in 4.17.2 If the user is using any of the Content Browser menus while there's an active toast, the menu will suddenly be dismissed. It appears to get dismissed ...

Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Renaming or moving Assets with a captured thumbnail removes the thumbnail

Tools - Sep 29, 2017

Renaming or moving Assets with a captured thumbnail removes the thumbnail when it should preserve the captured thumbnail. This issue does not appear to be a regression. Versions Tested: Issue occur ...

AssetManager can load blueprints of the wrong type when redirectors exist

UE - Gameplay - Sep 29, 2017

The logic in the AssetManager to determine if a scanned Blueprint should be added to the primary asset directory is wrong if that blueprint has an active redirect targeting it. The simplest way to r ...

Game view cannot be changed in Orthographic view

Tools - Sep 29, 2017

The Game view cannot be changed in Orthographic view despite that the Orthographic views can be affected by the game view options. This issue does not appear to be a regression. Versions Tested: Is ...